Coding PolePosition for Marieke.nu


Marieke.nu vroeg ons het programmeerwerk te  doen voor haar project  installatie Pole Position. Het project werd gerealiseerd door Marieke.nu, Neeltje Sprengers en Paul van Bavel. Het is een interactieve game / installatie waarin de digitale en analoge wereld elkaar ontmoeten.
“Based on the original classic racegame PolePosition, the first fullcolor racegame for the Atari. Pole Position is a game where the physical and digital world come together, born from the human desire to recreate digital environments, and reshape them to our own physical world.
Users look at a screen that combines both physical, realtime recorded elements, in a digital game with digital objects. They play the game with with a custommade joystick that controls a small reallife car and moving elements in the installation competing against digitally generated objects in a race against time.
The objective in “Pole Position” is to create an environment where digital space, time and objects come together in a physical game that users control.
“Pole Position” adds the spectators senses to the “man against machine” game experience and demonstrates digitally implemented ideas spatially, while staying true to their 2d origins.”